A vampire reduced to 0 hit points in this manner is destroyed. So basically you want not only immortal, but unstoppable? Most vampires were once humanoids, fey, or monstrous humanoids. We were able to use a wish spell to be less effected by sunlight (we take 1d10 per round plus our regen doesn't work while in sunlight) but I was wondering if you guys have any ideas for reducing/removing some of the other weaknesses such as entering people's homes without care, … Weaknesses vampire weaknesses Offense Speed 20 ft. Melee +1 frost longsword +20/+15 (1d8+11/17–20 plus 2d6), slam +13 (1d4+8 plus energy drain) The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. As for the whole...invited into homes thing...well, gonna need some really good bluff checks for that, or just a very good charm person spell. SQ change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb. Press question mark to learn the rest of the keyboard shortcuts, http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra, http://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3. Fort +13, Ref +11, Will +12 STATISTICS What the fuck does a vegetable do to a vampire that it makes them recoil in pain? 0—acid splash, detect magic, light, mage hand, mending, message, open/close, read magic, Str 16, Dex 18, Con —, Int 14, Wis 16, Cha 26 A vampire spawn gains all of the standard vampire weaknesses. Speed 5 feet, fly 30 feet. A vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. Speed 30 ft., Spider Climb. Vampire Weaknesses. Environment any google_ad_client="pub-8646111290283331"; With skin like faded brass, … Weaknesses: Unlike their lesser brethren, garlic or mirrors do not affect dread vampires. Init +8; Senses darkvision 60 ft.; Perception +21, AC 23, touch 17, flat-footed 18 (+2 deflection, +4 Dex, +1 dodge, +6 natural) Creating a Nosferatu “Nosferatu” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). They are known to have all of the strengths of vampires with little to none of the weaknesses. Steady Spellcasting If another creature’s reaction would disrupt the vampire mastermind’s spellcasting action, the vampire attempts a DC 15 flat check. Speed 30 ft. Melee bite +12 (1d6+8 P) or claw +14 (1d6+8 S plus grab) Ranged advanced shirren-eye rifle +14 (2d10+6 P) or corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities debilitating trick, deft claws, drain chi, trick attack +3d8. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire's influence, as though by a dominate person spell (caster level 12th). Harmed by Running Water. Mostly that helps with turn resistance. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. Speed 30 ft. Melee slam +8 (1d4+4 plus energy drain) Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22) Bloodline Spell-Like Ability (CL 8th, +7 touch) 11/day—grave touch. Pathfinder: Kingmaker is the first party-based, single-player, isometric computer RPG set in the world of Pathfinder, adapted from the fan-favorite Kingmaker Adventure Path.Developed by Owlcat Games and published by Deep Silver, Pathfinder: Kingmaker was released on September 25, 2018. Known Glamourist Spells(CL 17th, concentration +26): Vampiric Mimicry/Physiology 6. Other types of vampire exist, some of them arising from rare or even unique circumstances, but the following are the most notable types. Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Some even possess sharpened teeth or claws, reminders of their father's undead heritage. Vampires are creatures of the night, and sunlight (especially holy sunlight) will out right destroy them. Melee bloodthorn +4(Blood Crystal/Heartseeker/Unholy Greatsword) +15/+10 (2d6+8/19–20) Melee slam +12 (1d4+4) Special Attacks Blood Drain, Children of the Night, Create Spawn, Dominate, Energy Drain, Sneak Attack +9d4. If someone could explain to me why they're weak to garlic, then I would appreciate that. A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II. Vrykolakas OFFENSE. The save DC is either Wisdom- … A hybrid is deadlier than any werewolf or vampire. A vampire uses the base creature's stats and abilities except as noted here. A vampire spawn's statistics are identical to those of a wight, save for the following changes. Cooked rice, which to jiang-shis mocks the fundamental fact that they no longer eat food, shames them into recoiling as well. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. google_color_border="FFFFFF"; Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't destroy it. Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it. You could get a bottle of ever flowing air, a sealed helmet, and the Blindsight ability and you could just stay in this little dark sealed helmet where you can only smell your bottle of air (Therefore you wouldn't be repulsed by the strong odour of garlic) nor could you see any "strongly presented holy symbols" therefore not being affected by them. “Vampire” is an acquired template that can be added to any living Creature with 5 or more Hit Dice (referred to hereafter as the base creature). Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates. We could make them surmountable obstacles, though, like maybe thresholds count as difficult terrain or need a save or check of some kind to cross, but can be endlessly retried and once you're past it you're fine. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. Hello friends, in my current campaign a friend and I are both vampires after we decided to seek immortality. A vampire casts no shadows and shows no reflection in a mirror. Compulsions Vampires are creatures of strange and unknowable compulsions. So in the campaign I am in, my level 11 Dhampir necromancer has embraced his inner demons and gone full vampire. Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10 Overcoming Weaknesses. Don't Druids get an 'ageless body' at 20th level too? These things don’t harm the vampire—they merely keep it at bay. Organization solitary or family (vampire plus 2–8 spawn) Traits Regeneration: The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. • It gains Str +2, Dex +2, and Cha +4. Vampires also have an aversion to running water and sunlight. XP 6,400 You have mastered your condition of vampirism and are now a true vampire in every sense. CR: Same as the base creature +2. "Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship." However, he now has that sun weakness. Their looks are human too, though they are described as being more attr… And where i got these ideas was from http://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Amongst their own kind, true vampires use the slang term full-blood to distinguish themselves from those they consider lesser but associated beings, for instance, vampire spawn or dhampirs. Spend the time to retrain yourself as a Monk of the Four Winds, at level 20, you become immortal WITH spontaneous reincarnation even if you do die. Similarly, they recoil from mirrors or strongly presented holy symbols. Melee: A vampire spawn gains a slam attack if the base creature didn't have one. Arcanist Build Guide Brawler Build Guide Using the spell in this way does not require a material component. Prerequisites: The Bitten, the Dying, the Risen, The Initiated, 9th level Benefits: You gain the full benefit and weaknesses of the vampire template. It's just needlessly taking away. This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs. Weaknesses: Varies. Weaknesses Silver. Peasant food!" Kudlak Mimicry/Physiology 4. Dhampirs have been known to hunt the undead, especially vampires. They ignore holy symbols unless they are presented by someone with strong faith (someone who can cast divine spells, or who is otherwise favored by their deity). Offense. … Other Pathfinder Hybrid Guides. Weaknesses vampire weaknesses. Fist, each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points. Weaknesses. Watcher Constructs and Superior Sentinel Guardians are weak to Force damage. 1 Powers & Abilities 2 Weaknesses 3 Gallery 4 Known Hybrids Hybrids inherent powers of both vampires and werewolves but to … These things don’t harm the vampire spawn—they merely keep it at bay. OFFENSE. Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone. Weaknesses: Jiang-shis recoil from mirrors or the sound of handbells rung within 10 feet of them. Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. They possess the powers of both species, making them twice as powerful. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These things don't harm the vampire—they merely keep it at bay. Dominate (Su) At 3rd level, a vampire gains the ability to crush another creature's will just by looking into its eyes. A vampire can create spawn out of those it slays with blood drain or energy drain, provided that the slain creature is of the same creature type as the vampire's base creature type. But they do not have any of the abilities listed by Protective Penumbra. hp 102 (8d6+72); fast healing 5 r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! These typically include rat swarms, bat swarms, and wolves, but can include other creatures. google_ad_format="120x600_as"; http://dicefreaks.freeforums.org/dicefreaks-vampire-template-t40.html. While they seem more or less human, many dhampirs have pale skin and dark hair. Homo Vampyrus Physiology (Humans Only) 3. OFFENSE. The vampire has the following flaws: Forbiddance. They ignore holy symbols unless they are presented by someone with strong faith (someone who can cast divine spells, or who is otherwise favored by their deity). A vampire can crush a humanoid opponent's will as a standard action. google_ad_height=600; Vampyre Physiology/Mimicry 8. 1. • A vampire spawn is CR 4. This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. Weaknesses vampire weaknesses Offense Speed 30 ft. Melee slam +8 (1d4+4 plus energy drain) ... Nosferatu: Said by some to be the progenitors of all vampires, nosferatu (Pathfinder RPG Bestiary 4 268) are immortal but lack the eternal youthful beauty of the moroi. I decided not to address any of the weaknesses or blood lust, sort of leaving that to roleplaying. 2nd (8/day)—false life, invisibility, scorching ray, web (DC 20) Presenting a holy symbol is a standard action against which a dread vampire gets a Will save. But even then, that's not adding anything. Vampirism 7. We have multiple Clerics and a Druid in the party (all 6th level), and Create Water is an Orison, which means each of us could Create 12 gallons of Water every 6 seconds. These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. As for Garlic and Holy symbols, well, it depends on how you interpret things. A vampire is an intelligent undead creature which feeds off the blood of the living in order to prolong its unnatural life afflicted, or blessed depending on one's viewpoint, by the curse of vampirism. Craft hats or cloak with permanent Protective Penumbra: http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra. The vampire can’t enter a residence without an invitation from one of the occupants. Bloodline Spell-Like Ability (CL 8th, +7 touch), Sorcerer Spells Known (CL 8th, +8 ranged touch), 4th (5/day)—greater invisibility You will have a tag team duo that is too much to reckon with. A vampire can climb sheer surfaces as though under the effects of a spider climb spell. ... were versatile, allowing you to build your own set of vampire powers and weaknesses, and they were designed with things like character progression and game balance in mind. It gains the blood drain and dominate vampire special attacks.